using UnityEngine;
using System.Collections;
using System;

public class Item : MonoBehaviour, IComparable<Item> {
	
	public int moveSpeedMod;
	public bool canJump;
	
//	public int Compare (object x, object y) {
//		((Item)x).name.CompareTo(y.name);
//	}
	
	public int CompareTo(Item other) {
		return name.CompareTo(other.name);
	}
	
	
}
